Author Topic: Battle Network Engine  (Read 150 times)

MMBN Engine

  • Reploid
  • *
  • Posts: 1
  • Power Rating : 0
    • View Profile
Battle Network Engine
« on: June 10, 2017, 11:18:33 AM »
I am currently working on making a Megaman Battle Network game engine.  While there are several Battle Network engine in a more mature state (including one hosted on this site!), what sets mine apart is that nearly everything is (or will be) accessible from script files.  The feature I'm most happy with is the ability to generate internet maps from text files.  As an example, the code snippet

Code: [Select]
; ; ; ; ; ; ; ; ; ; ; ; ; ; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#;p;p;p;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ; ; ;p; ; ; ; ; ; ; ;p; ; ; ;
 ; ; ;p; ; ; ; ; ; ; ;p; ; ; ;
 ; ; ;p; ; ; ; ; ; ; ;p; ; ; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#;p;p;p;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ;#;#;#;#;#; ; ; ;#;#;#;#;#; ;
 ; ; ; ; ; ; ; ; ; ; ; ; ; ; ;
generates the map
https://ibb.co/febNYF

If you're interested in the project, the best way to follow is to periodically check the GitHub repository: https://github.com/MMBN-Engine/MMBN-Engine I will periodically update this post with major changes, but day to day stuff can be seen in the repository.  I'm also happy to accept the help of anyone who wants to aid with coding or sprinting (or both).