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Messages - TotÝ

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Rockman X FC / Re: The Intro Stage
« on: September 08, 2017, 05:14:37 PM »
I'm sorta getting back into the project. Here's a version of the starting point but with Megaman X and the health bar attached to it. Also made new music if I ever wanted to make Vile's Mode a thing, Should be finishing up his sprites and the Airships sprites along with the boss room for a video to showcase

Rockman X FC / Re: Sigma Σ
« on: April 03, 2017, 10:52:01 PM »
Sorry for late reply and Thanks

Rockman X FC / Re: Sigma Σ
« on: February 16, 2017, 10:04:02 PM »
Yeah. There's really no point in making new sprites. Other than the few minor things. I will be adding the cutscenes so I gotta make Sigma talking and the death animation.

Rockman X FC / Re: Some changes in the plans...
« on: November 29, 2016, 06:04:04 PM »
Thanks Y'all~ Yeah I should probably update that forum declaring my thoughts. Lol

Rockman X FC / Re: Sigma Σ
« on: November 28, 2016, 04:13:06 PM »
Thanks! :D

Rockman X FC / Sigma Σ
« on: November 26, 2016, 08:51:09 PM »
So this will just be my sprite dump for anything relating the Sigma Stages and Sigma himself! Hopefully by someday, this place will be filled with stuff!

Thanks to the one and only "OptimusConvoy" of DeviantArt, I got sprites for Sigma! Here they are~

Here is my finished beta edition of the Final Room of the game!

Idle Sigma Sprite!

Rockman X FC / Some changes in the plans...
« on: November 26, 2016, 08:46:28 PM »
    So lately I haven't really been too focused on the fan-game... I mean, just like I have been saying for such a long time now, I have school, a youtube channel, a life, self-esteem, and emotions to go through (along with my Girlfriend to also add to the mix) and live. And like I have also said in the past, a lot of changes in the plans has to be made before I can progress.

I even got a mentor for a few days, several weeks ago who told me that my engine is just too clunky and untidy... Which caused me to redo the entire engine. Eating up more time than I originally wanted to spend...
To be honest, this new engine isn't really going great because of how I'm using Gamemaker 8.1 Code on GameMaker Studio. Not to mention, I'm using code for Classic MegaMan rather than code for MegaMan X.

Honestly, this whole game has officially became more of a time consuming and stressful project, rather than something I'd physically get up and do because of how fun it is.

I think the only reason why I decided to listen to my mentor is because if one was to use my old engine, it would be physically impossible to make him take knockback against enemies.

Anyways, I would just like to say that If I never can get the full game finished, I'll have the demo. If I can never get the Demo for you guys, I'll at least have footage of the Final Boss and the Ending! And if I can't get that, the least I can do is livestream the progress I have made on my fan-game...

Just giving you all a heads up! Oh and if anyone has a good Engine that uses GMC for MegaMan Classic or MegaMan X, please tell me in the comments below! Also I'd like to say, I haven't really made any progress reports of the game recently. So please, it would be helpful to at least give some feedback on if you're still interested or not in the fan-game. I'd appreciate an honest comment below on your thoughts.

So that will be it, Hope you guys have an amazing day! Peridot, Signing out

Rockman X FC / Re: Fan-Game Secret Ideas~
« on: October 26, 2016, 07:05:04 PM »
Alright then. So far We have some on Star Force, Zero series, and a playable character secret~ I actually had one idea myself which was to remake the final stage of X8. Specifically the Moon Base/Sigma's Palace. It would include Sigma's fight and both of Lumine's forms. Another would just be a secret password that gives the player Alpha Stage Versions of all 8 stages of the game!

Oh and there actually is an 8-bit version of Rogues fight from StarForce!

Dynamo as a secret boss was also another Idea that was thought of before back on Google+

Rockman X FC / Fan-Game Secret Ideas~
« on: October 24, 2016, 04:35:14 PM »
So of course, knowing me, I really wouldn't be satisfied with only a remake of MegaMan X1. So I decided there should be some kind of secret put into the game! I just have no clue what to do~

I would like ask of you all to please suggest some Ideas for a cool secret! This can be a Stage, a secret video Url, a new weapon or playable character. Literally anything is fine! I will probably list all the ideas on this comment right here along with the one I shall accept. May the best concept win! ;D

Mega Man X : Duality / Re: Enemy Ideas?
« on: October 04, 2016, 08:08:52 PM »
If I was to be a concept designer, I would be much better with MegaMan Legends. On there I can really do a lot with enemies and characters. The other series's not so much. Honestly, a small reaverbot-like enemy would be cool as a cameo. (Im talking about a Zabokan btw)

General Discussion / Re: Games coming out soon...
« on: October 02, 2016, 11:07:49 PM »
I can't wait for the new God of War! From the looks of the preview its gonna be badass!  :D

Mega Man X : Duality / Re: Enemy Ideas?
« on: October 02, 2016, 07:07:41 PM »
Well I can't tell you any ideas but I can give a direction for what types you need. Because its an X game you're gonna need enemies with a more serious type of style. If you compare the look of the enemies between the two series's, you can tell the X series has more serious types of enemies while Classic has a cartoon like style of foes. Then again, I'm not sure what you are going for but if you need a style guide, here's a method  :)

Rockman X FC / The Intro Stage
« on: September 29, 2016, 03:47:21 PM »
   So as many of you know from the google+ community, My final Plan I'm going with is the Intro Stage for the Demo. Why is it this exactly? Well all the other classic games from the NES don't contain an Intro Stage. Therefore my final game won't have one. But since it is the Best stage in the whole game (I like using bold) I decided to incorporate it into the Demo so it will have some of its own time to shine!

   Which means this thread will be The Intro Stage Thread! And will contain all the sprites and media I come up with and decide to share! :D So Yeah in the meantime, I'm gonna get this place up to date with everything I have accomplished so far!

   So first off, Here's the first screen! The Alpha Stage Start up screen!

   Here I have the Mini-Boss Bee/Helicopter

Rockman X FC / Introduction
« on: September 24, 2016, 06:27:11 PM »
Hello fellow MegaMan Fans! And Welcome to the Rockman X FC Blog of this forum! Over here I'll just be posting news and updates about the fan-game. This can include but not limited to, News about fan-game progress, Polls over Fan-game decisions, and

 "So what actually is RockMan X FC?" Well all in all, its my project, my hobby, and most of all, my version of one of the greatest MegaMan game ever, MegaMan X in NES graphics. I decided to name it RockMan X FC instead of MegaMan X NES because Japan was where MegaMan originated. So giving the title its Japanese name would give it more meaning than just simply MegaMan X. The Game will simply be RockMan X in NES graphics and music with the same feel of the original classic series and X series. I will have English cut scenes despite having a Japanese name because I can't get the Japanese Letters in 8-bit. However I may leave Viles' name as Vava.

 But Anyways like said at the Top, this Thread/Blog will pretty much be about Progress with the fan-game. Hope you enjoy your stay and support the game!  :D

Sigma's Teleport Chamber:

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